31 March 2011

Report: Next iPhone not coming until October?

Those who were expecting Apple to ship a follow-up to the iPhone 4 this summer may be in for a longer wait than usual. 

A new report from Japanese Mac blog Macotakra says Apple is behind its usual schedule of ordering parts that go into the manufacturing process for the device. That change in pace could result in Apple shipping out a phone a few months later than the June time frame for the previous two models, and July for the iPhone 3G. 

AppleInsider, which picked up on the report this morning, notes that the later timing would result in the next iPhone missing Apple's fiscal 2011, which concludes on September 24 this year. 

Along with the timing news, Macotakra's report, which is based on its sources in China, notes that Apple has still not committed to changing the materials used on the back of the iPhone from glass to metal. Rumors of such a change had first cropped up in March, with a follow-up report a few weeks later by 9to5Mac that said Apple was indeed testing out prototypes of future iPhone designs with metal backs. 

That move had originally been said to help set the device apart from the iPhone 4 since there were many other design similarities, as well as cut down on shattering incidents for dropped phones. 

If the rumor proves to be true, it would likely be unwelcome news to those who had been banking on upgrading their phones this summer. But with expectations that Apple now has to juggle both GSM and CDMA versions of the device, possibly implement a near-field communications chip (and the infrastructure that goes with it), as well as cook up the next major release of iOS, there are plenty of moving parts that can push back that time frame.


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28 March 2011

Apple iPhones hit by summer time alarm glitch

Some iPhone owners were heading in to work late on Monday after a glitch caused their alarms to malfunction.

Users found their wake-up alert coming one hour late, one hour early or not at all.
The problem, related to the clocks going forward for British Summer Time, does not appear to have affected everyone.

Apple has yet to comment on what caused it, but similar problems have previously hit iPhones in the US.

Many of those whose alarms went wrong turned to social networking sites to vent their fury. One Twitter user wrote: "iPhone alarm failed twice. 1) went off at 5.45 instead of 6.45. 2) Didn't go off at all when I reset it. Time to update software."

Another unimpressed owner wrote: "Thanks iPhone. I didn't really want that alarm to go off anyway."

According to user reports, the glitch has affected non-recurring alarms set within the iPhone's calendar application, rather than its dedicated alarm clock.

The problem first came to light in the United States last November during the switch from Daylight Savings Time.

Despite promises from Apple to correct it, a similar issue hit iPhones on 1 January 2011.
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26 March 2011

Resident Evil: Operation Raccoon City infecting 360, PS3 - Report

SOCOM studio Slant Six said to be prepping squad-based shooter set in Capcom's zombie-infested universe for release this winter.

Slant Six Games has thus far made its bread off of Sony's SOCOM: Navy SEALs franchise. However, last year word emerged that the studio may be branching out when Kotaku ran a rumor indicating that the studio was staffing up for Resident Evil: Raccoon City, a "team-based" spin-off for the franchise.  

Now, it looks as if those rumors were well founded. Gaming website Stick Skills claims to have secured an advance copy of the May 2011 issue of the Official Xbox Magazine, within which are the first details on Slant Six's Resident Evil: Operation Raccoon City.


Stick Skills ran down the details from the story on its website and forwarded a photo of the periodical to Joystiq

According to the website, Operation Raccoon City will be available for the Xbox 360 and PlayStation 3 this winter. It will reportedly be set in 1998, around the time of Umbrella's original T-virus outbreak. The squad-based shooter sees gamers assuming the role of one of four members in an Umbrella Security Services troupe. 

A player's objective will reportedly be to cover up all evidence of the outbreak, indiscriminately killing zombies and survivors alike. However, not all humans will be easy prey, as the "three-corner conflict" reportedly sees gamers facing off against US Spec Ops. 

OXM's May 2011 issue is expected to hit newsstands on April 5.
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24 March 2011

App turns Google Nexus phone into payment tool

Owners of Google's Nexus S smartphones can soon use the device to process mobile payments via near-field communications tech, via software from a company called Charge Anywhere.

Charge Anywhere's existing mobile payments application has already allowed owners of iPhone, BlackBerry, and Android devices to process credit card payments with their phones and a dedicated reader to swipe the cards.

But the latest version to the software, announced at yesterday's CTIA trade show, turns the Nexus S phone into a full mobile payment terminal. This means that owners can process MasterCard PayPass and Visa Blink payments remotely using the phone's built-in NFC technology.

Though the software update is ready, it hasn't been officially deployed yet. Dmitriy Lerman, Charge Anywhere's director of marketing, told CNET that his company currently can make the software available to large customers and will soon release it for all customers.

Near-field communications allows devices, such as mobile phones, to swap information when they're near each other. The technology is being touted as a wallet-free way for consumers to pay for items by using their smartphones to send payments directly from their bank accounts to a store terminal.
"The Charge Anywhere payment platform has always stayed ahead of the payment technology curve and by adding NFC payments ensures that our partnering financial institutions, mobile network operators, and distributors always have the most competitive advantage in delivering secure payment technology," Charge Anywhere CEO Paul Sabella said in a statement.

The Nexus S is currently being offered by T-Mobile. But a new 4G version of the phone will be heading to Sprint this spring. Samsung's new Galaxy S II smartphone also includes an option for NFC. Charge Anywhere said it will expand its updated software to other phones beyond the Nexus S as they gain the necessary NFC technology.

Rumors have been swirling recently over whether the iPhone 5 will include NFC. But some experts believe Apple faces hurdles before it can do so. Those hurdles rest not so much with the technology itself but more with the overall infrastructure and how Apple would partner with retailers and other players.

Research In Motion has also been eyeing NFC but has been running into conflicts with mobile carriers over who will control the mobile payment information, according to a recent Wall Street Journal story.

Several mobile carriers and manufacturers have been jumping onto the NFC bandwagon with plans for their own mobile payment networks.

AT&T Mobility, Verizon Wireless, and T-Mobile USA have started a mobile payment network called Isis with an eye toward officially launching it by early next year. T-Mobile has been working with companies in the U.K. to unveil an NFC system in that country this summer. T-Mobile parent company Deutsche Telekom is ramping up a system destined for Europe and eventually the U.S. this year.

LG is developing a mobile payments system for Europe, slated to launch next year. And recent reports say that Google plans to test an NFC system in New York and San Francisco within the next few months.

Source: CNET
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Firefox 4 doubles IE9's 24-hour download tally

Firefox may be under fire from Microsoft's newly competitive browser, but with more than twice the downloads in its first day, Firefox 4 today soared over its rival by one measurement. 

Microsoft, not without reason, boasted that IE9 was downloaded 2.35 million times in the first 24 hours after its release last week. And that is indeed a big number, especially for a browser that tech enthusiasts had scoffed at for years. 

But less than 24 hours after its own launch, Firefox 4 cleared 4.7 million, according to the Mozilla Glow site that 

That's a lot less than the 8 million copies of Firefox 3 downloaded in that version's 24-hour debut in 2008, but that event was a heavily promoted "Download Day," and it should be noted that Firefox 4's full day hasn't finished yet. 

And it does signal that at least a very sizable chunk of the Net-connected population is, in Firefox's apt phrase, choosing to "upgrade the Web." New browsers bring new Web standards, new performance, and often a new auto-update ethos that likely will lead to browsers staying continuously updated. That could simplify lives for Web developers who constantly wrangle with the difficulties of supporting old browsers. 

Firefox 4 brings a raft of new features--new security and privacy options, faster loading and JavaScript, support for a variety of new standards including WebM video and WebGL 3D graphics, and 3D acceleration that extends even to Windows XP. 

Mozilla expects that its arrival will lead to an increase in usage. The browser maker said it has 400 million Firefox users and counting, but as a percentage of worldwide browser use it has lost share to Chrome, which now accounts for more than 10 percent of usage worldwide. 

(Source: Mozilla)
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17 March 2011

Facebook to test Groupon-like deals service

 
Facebook will soon begin testing a service that will provide its members local discounts, a move that will put it in direct competition with daily-deals giant Groupon.
The service will be tested in Dallas, Austin, Atlanta, San Francisco, and San Diego, and will expand on the social-networking giant's Deals program, which offers users deals to members when they use Facebook Places to check in at local business, the company said. Members will be able to buy deals and share them with their friends on the network.

"Local businesses will be able to sign up to use this feature soon and people will be able to find deals in the coming weeks," the Palo Alto, Calif.-based company said in statement today.

Facebook plans to sell the deals through its own sales team, as well as working with partners such as Gilt City, Home Run, Pop Sugar City, Tippr, KGB Deals, Plum District, Reach Local, Zozi, and Open Table.

With 500 million members, Facebook will bring a sizable user base in its challenge for dominance in the deals market, which brought in $873 million in revenue last year and could bring in $3.93 billion by 2015, according to a projection from consulting firm BIA/Kelsey.

Chief among those competitors is Groupon, which has been riding meteoric growth with half-price massages, discounted restaurant meals, and travel bargains. Chicago-based Groupon, with 60 million users and more than 39 million deals sold in its two years in business, is expected to beef up its muscle with an initial public offering later this year.

In addition to Groupon, Facebook will have to contend with a host of "Groupon clones," including deals site LivingSocial, which announced a $175 million investment from e-commerce giant Amazon.com late last year.

Facebook will also face competition from Google, which over the past couple of years has been losing employee talent to the social-networking giant. Just a month after being rebuffed in a buyout offer of Groupon, Google confirmed in January that it's preparing to launch its own social-buying competitor called Google Offers.

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14 March 2011

Adobe to deliver Flash for mobile 10.2 next week

Adobe Systems, working furiously to disprove Apple Chief Executive Steve Jobs' belief that the Flash Player is a bad match for mobile devices, will deliver its second version of the software for Android devices on March 18. 

The software will be available in final form through the Android Market for Android 2.2 (Froyo) and 2.3 (Gingerbread) devices and in beta form for Android 3.0 (Honeycomb) tablets after Google's 3.0.1 system update, Adobe said in a blog post. 

However, it's not for any Android device. People can check Adobe's list of Flash-capable Android devices to see if theirs made the cut. 

Flash Player runs cross-platform software, notably games, and is widely used to stream video to personal computers. Adobe hopes to extend its cross-platform promise to mobile devices, but it's been hard given the different user interfaces and lesser hardware abilities compared to PCs. 

Flash Player 10.2 for mobile brings several changes, though. One is hardware-accelerated video presentation on Honeycomb 3.0.1 devices, something that could help preserve battery power and increase frame rates for smoother video. 

The new version also can take advantage of better hardware in some devices with graphics chips and dual-core processors--Motorola's Atrix smartphone and Xoom browser and LG's Optimus 2X, for example. 

The new software also is better integrated with the stock Android browser and with screen keyboards, Adobe said.

To keep competitive on the desktop, Adobe also is working on improving Flash with versions 10.3 and 11 under development.
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Google now lets you block sites from search results

Those of you tired of seeing the same useless sites pop up in your Google search results can now stop those sites from appearing.

A new option launched yesterday by the search giant lets you hide specific domains that keep popping up in your search results, preventing them from showing up again.

Depending on the type of searches you run, you may now see a link called "Block all [name of site] results" next to the cached link for certain results. Click on the link, and Google will ask for confirmation on whether you really want to remove that site.

In a blog posted yesterday, Google explained that the links to block a site will appear even if you're not logged in with your Google account. But you will need to log in to confirm a blocked site.

The next time you search for results that would normally include the newly blocked site, you'll see a message telling you that those results have been blocked. You can access all of your blocked sites from your Google Search Settings page, allowing you to unblock a site or block new sites directly.

The option just started rolling out yesterday and continues today, so not everyone may see it yet. Blocking sites is supported in Chrome 9 or higher, Internet Explorer 8 or higher, and Firefox 3.5 or higher.

Google sees the new option as a response to sites that you may consider offensive, pornographic, or of low quality. It's also just the latest effort in the company's war against content farms. The search giant recently revamped its search algorithm to reward higher-quality sites and lower the rankings of those considered low quality. Google said it's not currently using the new blocked sites option to influence its search rankings but promises to review the data and see if it could prove useful down the road.
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12 March 2011

What does Wi-Fi look like? Feast your eyes

In Oslo, Norway, it's not uncommon for a dazzling aurora borealis to light up the night sky. Or maybe it's just the Internet you're looking at. 

Timo Arnall, Jorn Knutsen, and Einar Sneve Martinussen from the Oslo School of Architecture and Design have found a unique way to visualize invisible Wi-Fi signals in their Norwegian city by light-painting signal strength in long-exposure photographs. 

Their project, which is documented in a film called Immaterials: Light painting Wi-Fi, is powered by a 13-foot "Wi-Fi measuring rod" containing 80 lights that illuminate at varying levels depending on signal reach. 

The glowing Wi-Fi measuring staff, which is truly worthy of Gandalf himself, is operated by a microcontroller. To create the mesmerizing visuals, the artists--Ph.D. candidates in interaction design--placed a camera nearby as the rod was taken to various locations at nighttime in the Oslo borough of Grunerlokka. 

The Wi-Fi visualizations are part of the research project YOUrban, which explores the intersection between design, technology, and urban life and previously showed the invisible fields surrounding RFID readers. With their Wi-Fi light painting, the designers noticed a pattern. 

"The strength, consistency, and reach of the network says something about the built environment where it is set up, as well as reflecting the size and status of the host," according to Martinussen. "Small, domestic networks in old apartment buildings flow into the streets in different ways than the networks of large institutions. Dense residential areas have more, but shorter-range, networks than parks and campuses." 

The results transform a normal-looking city into a sparkling digital world. The video below and gallery above show just how beautiful something so seemingly un-beautiful can be. It would be incredible if you could somehow create the same display in an augmented-reality app. 

Hopefully the next version will be a 3G measuring rod so we can finally see if AT&T and Verizon are telling the truth about their wireless coverage.

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10 March 2011

Apple TV update adds MLB.TV, NBA, AirPlay enhancements

Alongside the iOS 4.3 update, Apple TV received several new feature updates this afternoon, including live streaming sports from MLB.TV and NBA League Pass, AirPlay enhancements, and 5.1 Dolby Digital audio on some streaming Netflix titles.

The addition of MLB.TV and NBA League Pass is a significant upgrade, as they represent some of the first non-iTunes streaming media services available on Apple TV, aside from Netflix and YouTube. The lack of additional streaming media services has been one of the our major criticisms of Apple's streaming video box, as competitors like the Roku XDS have offered MLB.TV and NBA (along with tons of other services) for quite some time. 

As on any other platform, MLB.TV and NBA League Pass will only stream live games to out-of-market customers, so it's not exactly a replacement for hometown sports fans looking to ditch their cable subscriptions.

We'll be updating with more details after some hands-on time with the new software.

                                      The following product is available:



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08 March 2011

Developers plan for iPad 2 graphics boost

Though the iPad 2 doesn't hit store shelves the end of this week, developers are already planning to give their games and applications a boost with the extra power. 

The iPad 2 sports a dual-core processor and graphical performance Apple says is about nine times as powerful as the first-generation iPad. This is likely to have the biggest impact on things like installing and switching between applications, but it will also impact 3D games, where the system will now be able to push a higher number of polygons and pixels around on the screen, as well as allowing 3D game engines to do some new tricks. 

A number of developers TechAce talked to following last week's iPad 2 announcement, said they were planning to create games and application features specifically for the new hardware, with some holding off on a release until seeing what Apple had in store with its sequel. One of those is Firemint, the makers of hit 2D game Flight Control, as well as the top-selling Real Racing series. The day the new hardware was announcement, the company said that it had been expected a beefed up version of the iPad and had shifted development efforts of its Real Racing sequel just in case. 

"While we were not aware of the specs for iPad 2 before the keynote [by Apple CEO Steve Jobs], we made some educated guesses about where we thought the hardware might head," the company said in a blog post. "So for many months now we have been developing a much more graphically intensive version of Real Racing 2 HD to take advantage of the anticipated performance improvements." 

The result is a game that Firemint says is "significantly enhanced beyond what could work on existing devices." Firemint also said that it's taking advantage of the new gyroscope sensor, which first appeared in the iPhone 4, then later the iPod Touch to further tune the game's steering. 

"All these attributes combined with our enhancements to Real Racing 2 HD will create the most precise and intuitive car racing experience on any device. The 1080p HDMI output also opens up some great possibilities," the company said. 

Besides Firemint, Venan Arcade--the makers of the Space Miner series--told TechAce that it too planned to add some iPad 2-specific filters for extra graphical flourishes in the upcoming sequel to Space Miner: Spare Ore Bust, and anticipated seeing a similar boost in Apple's next iPhone. Another developer, who asked to go unnamed, told us that the newer hardware would enable them to "rethink" the cartography in its GPS application with better 3D effects, as well as a higher degree of accuracy to user orientation with the inclusion of the gyroscope. 

Under the hood
But it's not just the developers, it's the tools they're building their games on top of. One of those is Unity, the 3D game engine that powers a number of iOS games, as well as games on Android and consoles. 

Speaking to TechAce last week, Unity co-founder and Chief Creative Officer Nicholas Francis said his company plans to make changes to the engine to enable it to do new things on the second-generation hardware and that the speed bump was welcomed. 

"It's really nice Apple put in a faster GPU because the iPad had a very large screen, but the same GPU as the iPhone 3GS. So the iPad had a lot more pixels to pull, but developers had a lot less horsepower to pull per pixel," he said. "Unity already takes advantage of multiple cores within a system. So we'll need to go in and really fine tune and really optimize it to run fantastic on the iPad." 

Francis said that the graphics boost means iOS developers will be able to bring over a handful of additional effects available on PC and console gaming, and that they'll be able to do it with the company's tool. 

"Unity's always been really extensible. You use the same shaders on the iPad as you do for the PlayStation 3, so we have to sit down and say 'OK, how do we really do we really tweak it and bend it to make sure all our users have all those resources?'" 

Those effects could include shafts of light coming from between tree branches and through windows, as well as real-time shadows, giving games and landscape rendering applications more realism. "Essentially it means that a lot of the stuff that was developed for consoles will now run on the iPad," Francis said. 

One of the other big players that's come into Apple's corner within just the past year has been Epic Games, the makers of the Unreal Engine. While Unreal can be found in a large number of PC games, it didn't show up in iOS games in earnest until Epic Citadel, a technology demo of the Unreal Engine for iOS shown off at the unveiling of the iPhone 4. 

This was later followed up by Infinity Blade, which the company released at the end of last year and has gone on to become one of the top grossing games on the App Store and the primary example game in Apple's iPad 2 marketing materials. 

Like Unity, Unreal is an engine developers use to power their 3D games. In the process of bringing it to the iOS platform, Epic Games had to make a number of concessions in its graphics processing. At the Game Developers Conference around this time last year, a company spokesperson, explaining how Epic had squeezed it down into the iPhone and other mobile devices, said that having an extra processing core on the iPhone would be good, and that "four would be great." 

In an e-mail to  last week, vice president of Epic Games Mark Rein said that "Unreal Engine 3 is fully capable of taking advantage of the extra power of iPad 2" and that "UE3 developers can already put this extra power to use and make even more amazing apps and games for iPad 2." 

A few days earlier, Rein had told blog VentureBeat that new hardware improvements mimic what's gone on in the PC gaming space. 

"You can see Unreal Engine 3, what happens as we get more power, you can take a PC and put a much more powerful graphics card in, and turn all the dials up in your game to get more detail, more textures, more shaders--things like that. Clearly those are the kinds of opportunities here," Rein said. "More CPU means potentially more physics and more enemies on the screen, a wider view of an environment. It's just really fantastic." 

Left behind
As we've seen with the move from the first batch of iOS hardware to the next, there are the occasional titles that really shine on the newer devices and will only run on them. However, the vast majority of games continue to aim as broad as possible in terms of hardware requirements. 

For developers, one solution to ensure that has been to offer toggles that can scale back on the effects, or that detect which generation of the hardware a user is on, and turn certain shaders on or off. Others--though not many--have gone with a segregated approach, and offered titles that went with specific hardware type.

There is a risk, of course, depending on how aggressive Apple gets about phasing out older iOS devices from getting software features, as it began with iOS 3. The iPhone and first-generation iPod Touch were later left out of the update process completely in the move to iOS 4, and now the iPhone 3G faces the same problem with the upcoming 4.3 software update at the end of this week.

Why is this important? Some games and applications begin to take advantage of the APIs and features within these software updates, which has left some with earlier devices unable to run applications that are targeted at newer hardware. Since the iPad continues to be relatively new to this process compared with the iPhone and iPod Touch, as well as having a higher price point, it's unclear how its support cycle will compare.

These concerns may sit heavy with consumers, though ultimately it comes down to Apple and its approach to positioning the iOS brand as something that is all inclusive. At least if it wants to keep knocking competitors like Google for being fragmented. Those more than 350,000 apps are not something the company wants to have users worry about splitting up in their minds into groups of "will run" and "won't run," even though it offers a not-so-subtle push in the direction of a hardware upgrade with apps like the new iMovie, which will only run on the newer iPad.

One thing that shouldn't have first-generation iPad owners too scared about being left behind is that developers rely on the largest audience possible to achieve good sales. There are more than 15 million first-generation iPads in the hands of users and that number is likely to creep up now that the older models have gone on sale.
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Warner Bros. to deliver movies on Facebook

Warner Bros. is apparently hoping to attract new fans by offering movies for viewing on Facebook. 

The movie studio announced this evening it would begin testing a program that would offer movies for sale or rental for a brief period through its fan pages on the social-networking giant. 

Beginning tomorrow, Facebook users can use Facebook Credits to rent "The Dark Knight" through the movie's official fan page on the social-networking site, Warner said in statement. The movie can be rented for 30 Facebook credits or $3, and Facebook users will have access to the movie for 48 hours through their accounts on the social network. 

Facebook Credits is an alternative payment option for more than 150 games and applications on the social network. It's supported by games such as FarmVille and Mafia Wars, as well as Bejeweled Blitz and Madden NFL Superstars. Most titles still allow gamers to pay with credit cards, but it's Facebook's hope that eventually, users will buy all virtual goods with Credits. 

The studio sees the social network as fertile ground for video on demand--considered a key revenue source for Hollywood studios grappling with falling box office receipts. 

"Facebook has become a daily destination for hundreds of millions of people," Thomas Gewecke, president of Warner Bros. Digital Distribution, said in a statement. "Making our films available through Facebook is a natural extension of our digital distribution efforts. It gives consumers a simple, convenient way to access and enjoy our films through the world's largest social network." 




Facebook representatives did not immediately respond to a request for comment.
In addition to being able to pause the movie and resume it at their leisure when they log back in to Facebook, Warner Bros. said users will still be able to post comments on the movie and interact with friends on the network while watching their selection.
The program is currently available only in the U.S., and additional titles will be added on a regular basis over the coming months, Warner Bros. said.
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05 March 2011

Apple job ads seek Voice Control experts for iOS

In a few recent job postings noticed by AppleInsider, Apple has perhaps given a hint as to its future plans for iPhones, iPod Touches, and iPads, looking for qualified individuals to bolster its Voice Control and syncing departments.

This is not the first search for Voice Control experts in which Apple has engaged. Back in December Apple was looking for new hires "specializing in voice technologies such as speech recognition, iOS software development for speech applications, and speech research."

Now, Apple is looking for three iOS Speech Operations Engineers to help develop the Voice Control functionality of iOS devices. Some of the more-advanced skills that Apple is looking for include:
  • Demonstrated experience deploying and configuring large numbers of Xen VM instances.
  • Demonstrated experience working with ssh, kickstart, bind, postfix, nagios; iptables, sed, awk, curl.
  • Demonstrated experience with configuring loadbalancing and firewalls.
  • Demonstrated experience with Nuance Recognizer, IBM WebSphere Voice, Google Voice, or similar voice search tool.
A patent application filed by Apple last year highlights several proposed improvements to Voice Control, including the ability for app developers to include specific voice commands in their iOS games and Apps.
Reports of a smaller iPhone to be released this summer included a vague mention of Voice Control that, given the smaller size, could become the main navigation mode of the device.
Though voice-activated hardware and voice recognition software has been around for quite some time, the technology has yet to become mainstream as a sole method of navigating a device's operating system. With Apple's recent acquisition of voice recognition software company Siri, many analysts predict Apple will be making significant strides in voice very soon.
Would you buy an iPhone Nano with a voice-only OS? Let me know your thoughts in the comments!

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Five things the iPad 2 didn't get

One of the questions I've been peppered with since the iPad 2 announcement was whether I was going to replace my first-generation iPad for the new one. The answer for me is yes, since it's part of my job to live with these gadgets so I can understand their strengths, weaknesses, and appeal. But for most original iPad owners, I'm guessing they'll be holding out for version 3.

Why's that? The real big change is less about the external redesign as much as what's inside. New are things like a snappier processor and built-in graphics that Apple promises to be up to nine times faster than in the first-generation iPad. There are also the two cameras, which will open the device up to a greater number of applications.

That said, there are five specific things Apple could have added but didn't. We're going to break down what they are and what impact they'd have on the product:

Retina Display
Apple's "Retina Display" technology first appeared on the iPhone 4 and later made it into the latest version of the iPod Touch. Marketing speak aside, it's a high-density pixel display that packs in about four times the number of pixels as standard displays. How this trickles down to apps is text with smoother edges and the capability for developers to add more detail.


This omission would have been big win for eyeballs, but alas the screen that ships in the iPad 2 is the same resolution as the first. As the Retina Display-ready games and apps on the iPhone 4 have proven, the effect of having a resolution that high in such a small area can have a dramatic effect on detail for things like text, and detailed imagery.

Prior to the iPad 2's announcement, rumors had circulated that Apple was planning to add a Retina Display to the tablet. Those reports were later updated to suggest that Apple was saving it for the third generation of the device.

An SD card slot/USB port:
The iPad has largely been positioned by Apple as a companion device to traditional computers. But that doesn't mean people aren't using it for things they'd normally do on a computer, such as plugging in their camera to store, edit, and share photos they've taken on their digital camera. Apple's solution up until this point has been to sell a camera adapter accessory that uses the iPad's 30-pin plug to interface with either an SD memory card, or any USB camera.

USB ports ship on all of Apple's computers, and recent generations of the MacBook Pro and Air have tacked on SD card slots, which pull double duty as a media reader and a way to actually boot the machine with a recovery image.

Rumors began circulating as early as September of last year that Apple was working to bring a mini-USB port to the next iPad. Extra fuel was added to that fire with a number of third-party case manufacturers making early iPad 2 case designs with an extra hole near the top. This later turned out to be the revised placement of Apple's microphone, which had previously been located next to the headphone jack.

So could Apple add either one of these to the next model? Perhaps. Though that would give people less of a reason to shell out $29 for the connector kit.

Thunderbolt connectivity
Thunderbolt is Intel's super fast port that debuted just last week. So far, it's only available on Apple's MacBook Pro line, which got a refresh the same day Thunderbolt was formally announced.

Thunderbolt promises to bring speeds in excess of USB 3.0, which for something like the iPad could mean dramatically faster sync times when plugging in the device to a computer. That could become a very important feature to have as the storage in the iPad increases, which in the new iPad, it did not.

Though the obvious move here is that Apple would not limit the iPad's main line of connectivity to computers to ones that were just released only a week ago. A good historical example of that limitation is Firewire technology and the rise of the iPod. When the iPod was first introduced, it only worked with Firewire and Macs, before making the move to PCs. The product came during an awkward time in tech history where USB 2.0 was just beginning to become ubiquitous, and PC makers were favoring the four-pin, unpowered i.Link ports versus Apple's 6-pin Firewire plug.

The result was that you could sync your iPod, but you couldn't charge it at the same time. You also needed a certain amount of juice to make sure it could finish the sync without dying. Apple's temporary solution, before switching to USB 2.0 entirely, was to ship a 2-in-1 cable that would let users do the transferring over Firewire, while charging the device with the USB port. Apple eventually phased out Firewire in favor of USB 2.0, but in the process also lost some of the sustained transfer speeds, which could add up over a long sync.
Thunderbolt could end up being the answer to bringing that speed back, though with new MacBook Pros only sporting one Thunderbolt port, which is also used to plug into external displays, it's not quite at the point of being the kind of casual plug users will have open and available at all times. That could certainly change a little farther down the line though.

Near Field Communications technology
Near Field Communications technology, or NFC, enables devices to exchange information with one another over short distances. Think of something like the Bump app, which uses an intermediary service to exchange information between two devices that are tapped together. Well, NFC goes the next step, and actually sends the data between the two with no middleman.

Rumors of Apple testing NFC chips in iPhones began as early as August, then a report by Bloomberg back in January claimed that Apple was working to bring the technology to the next generation of the iPhone and iPad. NFC chips could then be used as a payment option, or with applications to ferry over their data from one device to another.

Competitors like Google have already built NFC into their Android 2.3 operating system (codenamed "Gingerbread"), where it appears on devices like the Nexus S. Considering Jobs announced that Apple now had 200 million user credit card accounts on file with iTunes, iBooks, and the App Store, it seems only a matter of time before its added. 

4G
And to cap off the list of things that could have made it into the iPad 2 is 4G, the successor to the 3G cellular data networks that promises to bring significantly faster wireless data speeds. 

The first iPad shipped with only AT&T as the 3G provider, with this second one adding Verizon as a provider for the built-in cellular antenna. Since then, both providers have made strides with next-generation cellular networks: Verizon has its 4G Long Term Evolution (LTE) network in 38 markets and 60 airports, while AT&T is prepping its own 4G LTE network, which the company had said would be available "mid-year" back at CES.
In that sense, only Verizon is the more ready of the two to offer something that would have a wider availability, leaving reasonable expectations that Apple would sit out trying to include a 4G antenna in this iPad model for the sake of creating any noted differences between the two models with 3G.

By comparison, Apple competitor Motorola plans to offer a 4G modem upgrade to owners of its Xoom tablet in the second quarter of this year. This will require that users send back their tablet to the company to get it retrofitted to receive the 4G signal.
Anything we missed? Feel free to leave it in the comments.
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04 March 2011

The iPad 2 makes its debut

Apple iPad 2

The wait is over for eager Apple fans wanting the next-generation iPad. At an invite-only event in San Francisco today, the company took the wraps off the iPad 2.

Apple CEO Steve Jobs, who is taking a leave of absence from the company, returned to unveil the new product, which is expected to be a hot seller.

As anticipated, the new tablet has two cameras and is faster with dual-core processors. They just about double CPU performance and make the graphics speed 9 times faster, while using the same power as the processor from the first iPad. The iPad 2 is thinner than the older model. It went from 13.4mm in thickness on the old iPad to 8.8mm in thickness on the new one. And it works not only on AT&T's 3G network, but also Verizon Wireless' 3G network.

In terms of the technical specifications, the device is 9.5 inches high, 7.3 inches wide, and 0.34 inches deep. And it weighs just 1.33 pounds. It comes in three storage sizes for both the Wi-Fi and Wi-Fi +3G models: 16GB, 32GB, 64GB. And the rear camera is 720p and the front camera is "VGA-quality" suitable for video and still photography.

The new tablet will go on sale in the U.S. on March 11 and will start at $499. The original iPad, which went on sale last April, is now $399 for the 16GB Wi-Fi only version of the product. The 3G version of the 16GB iPad is $529. Apple will begin shipping the iPad 2 internationally to 26 countries starting March 25.
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01 March 2011

Facebook beefs up Like button

Is Facebook getting ready to show its Share button the door? 

The social-networking giant recently released an update that adds Share button functionality to the Like button, perhaps presaging the phasing out of the Share button. When a Facebook user clicks the Like or Recommend button on a third-party site, a full feed story with headline, blurb, and thumbnail is generated on the user's wall. Users will also have the option of commenting on it. 

Previously, unless third-party publishers chose the Like with Comment version of the button for their site, users got only a link to the story in their recent activity section on their wall. Now the Like, Share, and Recommend buttons will all generate the full story with headline, blurb, and thumbnail. 

The change should drive more referral traffic to third-party sites and perhaps reduce user confusion over how the buttons work. But because the content will now be more prominent on user's walls, some may be more reluctant to click the Like button. 

Facebook is apparently no longer supporting development of the Share button, having removed it from the developers documentation section of the site, and a search for Facebook Share in the developers section redirects to the Like button documentation page.

Facebook representatives did not immediately respond to a request for comment
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