Showing posts with label iPad2. Show all posts
Showing posts with label iPad2. Show all posts

08 March 2011

Developers plan for iPad 2 graphics boost

Though the iPad 2 doesn't hit store shelves the end of this week, developers are already planning to give their games and applications a boost with the extra power. 

The iPad 2 sports a dual-core processor and graphical performance Apple says is about nine times as powerful as the first-generation iPad. This is likely to have the biggest impact on things like installing and switching between applications, but it will also impact 3D games, where the system will now be able to push a higher number of polygons and pixels around on the screen, as well as allowing 3D game engines to do some new tricks. 

A number of developers TechAce talked to following last week's iPad 2 announcement, said they were planning to create games and application features specifically for the new hardware, with some holding off on a release until seeing what Apple had in store with its sequel. One of those is Firemint, the makers of hit 2D game Flight Control, as well as the top-selling Real Racing series. The day the new hardware was announcement, the company said that it had been expected a beefed up version of the iPad and had shifted development efforts of its Real Racing sequel just in case. 

"While we were not aware of the specs for iPad 2 before the keynote [by Apple CEO Steve Jobs], we made some educated guesses about where we thought the hardware might head," the company said in a blog post. "So for many months now we have been developing a much more graphically intensive version of Real Racing 2 HD to take advantage of the anticipated performance improvements." 

The result is a game that Firemint says is "significantly enhanced beyond what could work on existing devices." Firemint also said that it's taking advantage of the new gyroscope sensor, which first appeared in the iPhone 4, then later the iPod Touch to further tune the game's steering. 

"All these attributes combined with our enhancements to Real Racing 2 HD will create the most precise and intuitive car racing experience on any device. The 1080p HDMI output also opens up some great possibilities," the company said. 

Besides Firemint, Venan Arcade--the makers of the Space Miner series--told TechAce that it too planned to add some iPad 2-specific filters for extra graphical flourishes in the upcoming sequel to Space Miner: Spare Ore Bust, and anticipated seeing a similar boost in Apple's next iPhone. Another developer, who asked to go unnamed, told us that the newer hardware would enable them to "rethink" the cartography in its GPS application with better 3D effects, as well as a higher degree of accuracy to user orientation with the inclusion of the gyroscope. 

Under the hood
But it's not just the developers, it's the tools they're building their games on top of. One of those is Unity, the 3D game engine that powers a number of iOS games, as well as games on Android and consoles. 

Speaking to TechAce last week, Unity co-founder and Chief Creative Officer Nicholas Francis said his company plans to make changes to the engine to enable it to do new things on the second-generation hardware and that the speed bump was welcomed. 

"It's really nice Apple put in a faster GPU because the iPad had a very large screen, but the same GPU as the iPhone 3GS. So the iPad had a lot more pixels to pull, but developers had a lot less horsepower to pull per pixel," he said. "Unity already takes advantage of multiple cores within a system. So we'll need to go in and really fine tune and really optimize it to run fantastic on the iPad." 

Francis said that the graphics boost means iOS developers will be able to bring over a handful of additional effects available on PC and console gaming, and that they'll be able to do it with the company's tool. 

"Unity's always been really extensible. You use the same shaders on the iPad as you do for the PlayStation 3, so we have to sit down and say 'OK, how do we really do we really tweak it and bend it to make sure all our users have all those resources?'" 

Those effects could include shafts of light coming from between tree branches and through windows, as well as real-time shadows, giving games and landscape rendering applications more realism. "Essentially it means that a lot of the stuff that was developed for consoles will now run on the iPad," Francis said. 

One of the other big players that's come into Apple's corner within just the past year has been Epic Games, the makers of the Unreal Engine. While Unreal can be found in a large number of PC games, it didn't show up in iOS games in earnest until Epic Citadel, a technology demo of the Unreal Engine for iOS shown off at the unveiling of the iPhone 4. 

This was later followed up by Infinity Blade, which the company released at the end of last year and has gone on to become one of the top grossing games on the App Store and the primary example game in Apple's iPad 2 marketing materials. 

Like Unity, Unreal is an engine developers use to power their 3D games. In the process of bringing it to the iOS platform, Epic Games had to make a number of concessions in its graphics processing. At the Game Developers Conference around this time last year, a company spokesperson, explaining how Epic had squeezed it down into the iPhone and other mobile devices, said that having an extra processing core on the iPhone would be good, and that "four would be great." 

In an e-mail to  last week, vice president of Epic Games Mark Rein said that "Unreal Engine 3 is fully capable of taking advantage of the extra power of iPad 2" and that "UE3 developers can already put this extra power to use and make even more amazing apps and games for iPad 2." 

A few days earlier, Rein had told blog VentureBeat that new hardware improvements mimic what's gone on in the PC gaming space. 

"You can see Unreal Engine 3, what happens as we get more power, you can take a PC and put a much more powerful graphics card in, and turn all the dials up in your game to get more detail, more textures, more shaders--things like that. Clearly those are the kinds of opportunities here," Rein said. "More CPU means potentially more physics and more enemies on the screen, a wider view of an environment. It's just really fantastic." 

Left behind
As we've seen with the move from the first batch of iOS hardware to the next, there are the occasional titles that really shine on the newer devices and will only run on them. However, the vast majority of games continue to aim as broad as possible in terms of hardware requirements. 

For developers, one solution to ensure that has been to offer toggles that can scale back on the effects, or that detect which generation of the hardware a user is on, and turn certain shaders on or off. Others--though not many--have gone with a segregated approach, and offered titles that went with specific hardware type.

There is a risk, of course, depending on how aggressive Apple gets about phasing out older iOS devices from getting software features, as it began with iOS 3. The iPhone and first-generation iPod Touch were later left out of the update process completely in the move to iOS 4, and now the iPhone 3G faces the same problem with the upcoming 4.3 software update at the end of this week.

Why is this important? Some games and applications begin to take advantage of the APIs and features within these software updates, which has left some with earlier devices unable to run applications that are targeted at newer hardware. Since the iPad continues to be relatively new to this process compared with the iPhone and iPod Touch, as well as having a higher price point, it's unclear how its support cycle will compare.

These concerns may sit heavy with consumers, though ultimately it comes down to Apple and its approach to positioning the iOS brand as something that is all inclusive. At least if it wants to keep knocking competitors like Google for being fragmented. Those more than 350,000 apps are not something the company wants to have users worry about splitting up in their minds into groups of "will run" and "won't run," even though it offers a not-so-subtle push in the direction of a hardware upgrade with apps like the new iMovie, which will only run on the newer iPad.

One thing that shouldn't have first-generation iPad owners too scared about being left behind is that developers rely on the largest audience possible to achieve good sales. There are more than 15 million first-generation iPads in the hands of users and that number is likely to creep up now that the older models have gone on sale.
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05 March 2011

Apple job ads seek Voice Control experts for iOS

In a few recent job postings noticed by AppleInsider, Apple has perhaps given a hint as to its future plans for iPhones, iPod Touches, and iPads, looking for qualified individuals to bolster its Voice Control and syncing departments.

This is not the first search for Voice Control experts in which Apple has engaged. Back in December Apple was looking for new hires "specializing in voice technologies such as speech recognition, iOS software development for speech applications, and speech research."

Now, Apple is looking for three iOS Speech Operations Engineers to help develop the Voice Control functionality of iOS devices. Some of the more-advanced skills that Apple is looking for include:
  • Demonstrated experience deploying and configuring large numbers of Xen VM instances.
  • Demonstrated experience working with ssh, kickstart, bind, postfix, nagios; iptables, sed, awk, curl.
  • Demonstrated experience with configuring loadbalancing and firewalls.
  • Demonstrated experience with Nuance Recognizer, IBM WebSphere Voice, Google Voice, or similar voice search tool.
A patent application filed by Apple last year highlights several proposed improvements to Voice Control, including the ability for app developers to include specific voice commands in their iOS games and Apps.
Reports of a smaller iPhone to be released this summer included a vague mention of Voice Control that, given the smaller size, could become the main navigation mode of the device.
Though voice-activated hardware and voice recognition software has been around for quite some time, the technology has yet to become mainstream as a sole method of navigating a device's operating system. With Apple's recent acquisition of voice recognition software company Siri, many analysts predict Apple will be making significant strides in voice very soon.
Would you buy an iPhone Nano with a voice-only OS? Let me know your thoughts in the comments!

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Five things the iPad 2 didn't get

One of the questions I've been peppered with since the iPad 2 announcement was whether I was going to replace my first-generation iPad for the new one. The answer for me is yes, since it's part of my job to live with these gadgets so I can understand their strengths, weaknesses, and appeal. But for most original iPad owners, I'm guessing they'll be holding out for version 3.

Why's that? The real big change is less about the external redesign as much as what's inside. New are things like a snappier processor and built-in graphics that Apple promises to be up to nine times faster than in the first-generation iPad. There are also the two cameras, which will open the device up to a greater number of applications.

That said, there are five specific things Apple could have added but didn't. We're going to break down what they are and what impact they'd have on the product:

Retina Display
Apple's "Retina Display" technology first appeared on the iPhone 4 and later made it into the latest version of the iPod Touch. Marketing speak aside, it's a high-density pixel display that packs in about four times the number of pixels as standard displays. How this trickles down to apps is text with smoother edges and the capability for developers to add more detail.


This omission would have been big win for eyeballs, but alas the screen that ships in the iPad 2 is the same resolution as the first. As the Retina Display-ready games and apps on the iPhone 4 have proven, the effect of having a resolution that high in such a small area can have a dramatic effect on detail for things like text, and detailed imagery.

Prior to the iPad 2's announcement, rumors had circulated that Apple was planning to add a Retina Display to the tablet. Those reports were later updated to suggest that Apple was saving it for the third generation of the device.

An SD card slot/USB port:
The iPad has largely been positioned by Apple as a companion device to traditional computers. But that doesn't mean people aren't using it for things they'd normally do on a computer, such as plugging in their camera to store, edit, and share photos they've taken on their digital camera. Apple's solution up until this point has been to sell a camera adapter accessory that uses the iPad's 30-pin plug to interface with either an SD memory card, or any USB camera.

USB ports ship on all of Apple's computers, and recent generations of the MacBook Pro and Air have tacked on SD card slots, which pull double duty as a media reader and a way to actually boot the machine with a recovery image.

Rumors began circulating as early as September of last year that Apple was working to bring a mini-USB port to the next iPad. Extra fuel was added to that fire with a number of third-party case manufacturers making early iPad 2 case designs with an extra hole near the top. This later turned out to be the revised placement of Apple's microphone, which had previously been located next to the headphone jack.

So could Apple add either one of these to the next model? Perhaps. Though that would give people less of a reason to shell out $29 for the connector kit.

Thunderbolt connectivity
Thunderbolt is Intel's super fast port that debuted just last week. So far, it's only available on Apple's MacBook Pro line, which got a refresh the same day Thunderbolt was formally announced.

Thunderbolt promises to bring speeds in excess of USB 3.0, which for something like the iPad could mean dramatically faster sync times when plugging in the device to a computer. That could become a very important feature to have as the storage in the iPad increases, which in the new iPad, it did not.

Though the obvious move here is that Apple would not limit the iPad's main line of connectivity to computers to ones that were just released only a week ago. A good historical example of that limitation is Firewire technology and the rise of the iPod. When the iPod was first introduced, it only worked with Firewire and Macs, before making the move to PCs. The product came during an awkward time in tech history where USB 2.0 was just beginning to become ubiquitous, and PC makers were favoring the four-pin, unpowered i.Link ports versus Apple's 6-pin Firewire plug.

The result was that you could sync your iPod, but you couldn't charge it at the same time. You also needed a certain amount of juice to make sure it could finish the sync without dying. Apple's temporary solution, before switching to USB 2.0 entirely, was to ship a 2-in-1 cable that would let users do the transferring over Firewire, while charging the device with the USB port. Apple eventually phased out Firewire in favor of USB 2.0, but in the process also lost some of the sustained transfer speeds, which could add up over a long sync.
Thunderbolt could end up being the answer to bringing that speed back, though with new MacBook Pros only sporting one Thunderbolt port, which is also used to plug into external displays, it's not quite at the point of being the kind of casual plug users will have open and available at all times. That could certainly change a little farther down the line though.

Near Field Communications technology
Near Field Communications technology, or NFC, enables devices to exchange information with one another over short distances. Think of something like the Bump app, which uses an intermediary service to exchange information between two devices that are tapped together. Well, NFC goes the next step, and actually sends the data between the two with no middleman.

Rumors of Apple testing NFC chips in iPhones began as early as August, then a report by Bloomberg back in January claimed that Apple was working to bring the technology to the next generation of the iPhone and iPad. NFC chips could then be used as a payment option, or with applications to ferry over their data from one device to another.

Competitors like Google have already built NFC into their Android 2.3 operating system (codenamed "Gingerbread"), where it appears on devices like the Nexus S. Considering Jobs announced that Apple now had 200 million user credit card accounts on file with iTunes, iBooks, and the App Store, it seems only a matter of time before its added. 

4G
And to cap off the list of things that could have made it into the iPad 2 is 4G, the successor to the 3G cellular data networks that promises to bring significantly faster wireless data speeds. 

The first iPad shipped with only AT&T as the 3G provider, with this second one adding Verizon as a provider for the built-in cellular antenna. Since then, both providers have made strides with next-generation cellular networks: Verizon has its 4G Long Term Evolution (LTE) network in 38 markets and 60 airports, while AT&T is prepping its own 4G LTE network, which the company had said would be available "mid-year" back at CES.
In that sense, only Verizon is the more ready of the two to offer something that would have a wider availability, leaving reasonable expectations that Apple would sit out trying to include a 4G antenna in this iPad model for the sake of creating any noted differences between the two models with 3G.

By comparison, Apple competitor Motorola plans to offer a 4G modem upgrade to owners of its Xoom tablet in the second quarter of this year. This will require that users send back their tablet to the company to get it retrofitted to receive the 4G signal.
Anything we missed? Feel free to leave it in the comments.
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04 March 2011

The iPad 2 makes its debut

Apple iPad 2

The wait is over for eager Apple fans wanting the next-generation iPad. At an invite-only event in San Francisco today, the company took the wraps off the iPad 2.

Apple CEO Steve Jobs, who is taking a leave of absence from the company, returned to unveil the new product, which is expected to be a hot seller.

As anticipated, the new tablet has two cameras and is faster with dual-core processors. They just about double CPU performance and make the graphics speed 9 times faster, while using the same power as the processor from the first iPad. The iPad 2 is thinner than the older model. It went from 13.4mm in thickness on the old iPad to 8.8mm in thickness on the new one. And it works not only on AT&T's 3G network, but also Verizon Wireless' 3G network.

In terms of the technical specifications, the device is 9.5 inches high, 7.3 inches wide, and 0.34 inches deep. And it weighs just 1.33 pounds. It comes in three storage sizes for both the Wi-Fi and Wi-Fi +3G models: 16GB, 32GB, 64GB. And the rear camera is 720p and the front camera is "VGA-quality" suitable for video and still photography.

The new tablet will go on sale in the U.S. on March 11 and will start at $499. The original iPad, which went on sale last April, is now $399 for the 16GB Wi-Fi only version of the product. The 3G version of the 16GB iPad is $529. Apple will begin shipping the iPad 2 internationally to 26 countries starting March 25.
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09 February 2011

Report: iPad 2 Already in Production

Apple has the next generation of its iPad in production, according to a Wall Street Journal report that appears to confirm many of the rumors that have been circulating for the past couple of months.

The new tablet will feature a faster processor and a built-in camera for videoconferencing, but it will have the same display resolution as the first model, according to the report, which cited people familiar with the matter. The new model will reportedly be sold through current partners AT&T and Verizon Wireless--suggesting it might be dual mode for both GSM and CDMA networks. However, the report did not indicate when the new iPad might be hitting store shelves or what the pricing might be.

An Apple representative declined to comment.

Apple has sold 14 million iPads since its release last April, 7.33 million units alone during the holiday quarter, and Piper Jaffray expects Apple to sell 27 million iPads in 2011. All of that fervor has helped fuel rumors of specs, sightings, and even a claimed component acquisition.

Tech site 9to5Mac claimed earlier this month that it had acquired what it believed to be an iPad 2 LCD, "fresh out of China." The news site found the display to be lighter, thinner, and of higher quality than the current iPad's display, but it could see no evidence that it offered higher resolution than the existing model.

Though a number of sites have reported finding higher resolution graphics in recent builds of Apple's iOS, an analyst cited by Apple Insider in January said the iPad 2 would not have a high-resolution Retina display, corroborating an earlier CNET report.

Earlier this month, a Reuters "eyewitness" claimed to have seen an iPad 2 prototype at the press unveiling of News Corp.'s The Daily. However, that alleged sighting did nothing to confirm or dispel rumors that the new device will sport a USB port.

Component makers in Taiwan said in December that Foxconn--a key maker of iPhones and iPads--had been notified that it should be ready to ship 400,000 to 600,000 units of the new device by the end of February. That aligns nicely with another rumor that has pegged February 14 as the release date for Apple's iOS 4.3, the newest update for iPhones, iPads, and iPod Touches. Might an iPad 2 announcement be included in a press event announcing iOS 4.3? Stay tuned.
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