20 August 2011

HP has suffered from Apple envy

Commentary Maybe you can blame Apple for the mess at Hewlett-Packard.


HP, like so many other tech companies, has had Apple envy for the last few years. But also like so many others, it's proved no match for Apple's design and marketing machine. And today, HP paid the price for that inability. It gave up on WebOS, the mobile operating system it acquired to compete directly with Apple's iOS. And it announced plans to rid itself of its PC business.


After HP dominated the PC market, Apple began nipping at it and other PC makers heels. This, combined with margins in the PC business going from bad to worse, put HP on the defensive. What resulted was a series of reactionary products and business moves.


You can almost pinpoint the start of the me-too downfall to the launch of HP's Envy 13, a luxury laptop HP introduced a little more than a year and a half after Apple's first MacBook Air. It too was thinner and lighter than most notebooks at the time, and a departure from HP's consumer efforts, though it came at a hefty price premium.


Instead of whittling away the size and price, as Apple's done with the Air, HP eventually killed off the 13-inch model of the Envy to focus instead on larger and heavier versions that were more budget-friendly. By comparison, Apple's cut away at the price of the Air, while slowly adding features. That culminated with the company recently deciding to make the 11.6-inch Air its entry-level portable computer, dropping the plastic MacBook, a machine that was once its best-seller.

Then there are phones and tablets. With Apple and Google ramping up their mobile platforms, and whittling away at the market share of Research In Motion, Nokia, and Microsoft, HP was forced to make a decision: stay tied to Microsoft's Windows Mobile (a platform that Microsoft eventually killed in favor of Windows Phone 7), scrap its phone hardware business, or be like Apple and do it all in-house.

The solution was to spend $1.2 billion on Palm and its WebOS platform. With that buy, HP suddenly made both its own smartphones and smartphone software, all in the same ecosystem. Better yet, it wasn't beholden to other companies in order to spur its own innovations. With the Palm buy, HP was also buying a piece of Apple: Palm CEO Jon Rubinstein, a longtime Apple employee who was one of the creators of the iPod, was put in charge of HP's mobile device efforts.

WebOS was scheduled to bridge the divide to HP's computers, effectively replacing Microsoft's Windows operating system with one HP would be making in house. While not exclusively an Apple strategy, that too is one that became especially enviable for HP, given the chance to increase its margins by cutting Microsoft out of the picture. In fact, that's one of the places where HP promised to out-Apple Apple itself, providing a single platform for developers to make apps on for both desktop and mobile users.


The problem is, HP isn't Apple. It's a giant, diverse company that makes everything from corporate software to phones. That's a lot under one roof, more than even at IBM, not to mention HP is on its third CEO in the past decade. None of those changes can be good for the culture. Now let's compare that to Apple.

Apple started off small, making computers, later expanding into additional product categories. Though for the past decade it's been all about the consumer, with those consumer products then bleeding into the enterprise. That whole time though, Apple's been careful to keep its product line tidy, making incremental improvements almost on a cycle, while at the same time creating a cult-like fascination out of it. That kind of mojo is impossible to replicate, though rivals including Google have gotten better at it.


The products themselves are entirely Apple, soup to nuts across the board. Apple controls the design, the hardware, the software, where you buy it (including how you see it--even when it's not in an Apple store), and staffing the people that can fix your hardware or software problem if and when it comes along. The hope is that your next phone or computer will be from Apple, and if Apple decides to venture into another territory, those same customers might come back. That's something that's hard for anyone, let alone HP to match.


Can another big tech company compete with Apple? Sure, the likely culprits are Google and its partners, or Microsoft and its partners. It's hard to say. One of Apple's biggest threats at the moment is itself, particularly in regards to how much longer it can continue to ride its success. One thing we do know: that big challenger won't be HP.

 
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02 August 2011

iPad users finally get Skype app

iPad users can finally get their hands on a native Skype app. For real. 

More than a month after it was expected to make its official debut, the iPad-optimized Skype client began appearing in Apple App Stores on August 1. The new app takes advantage of the tablet's larger screen real estate, making for crisp and clear video chat over Wi-Fi, and often less crisp chat over 3G. 

However, not long after the app appeared, Skype pulled it, saying it was released prematurely. "To ensure your best Skype experience, we've temporarily removed Skype for iPad which went live prematurely today," Skype said on its Twitter feed. "We know you've been eagerly awaiting Skype for iPad and apologize for the inconvenience." 

Then some hours later, on the morning of August 2, Skype proclaimed again that Skype is available for download. 

Skype had whetted iPad owners' appetite in June when it posted a video of its not-yet-released iPad application to its YouTube channel before quickly setting it to private. 

The video demos the application's video chat capabilities, which rival that of Apple's built-in FaceTime service with a window for both the person you're chatting with, and one to view yourself in. Also included is standard phone dialing and integrated text-chat, the latter of which can be used during a video chat. 

The big difference from Apple's own FaceTime service is that Skype's application brings video chat over 3G networks. FaceTime currently only works over Wi-Fi, something Apple has said will change eventually. 

CNET's Josh Lowensohn contributed to this report.
 

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21 July 2011

EA predicts the death of in-store game buying

Electronic Arts believes the end is near for in-store game buying.

Speaking to Eurogamer in an interview published yesterday, EA Sports Vice President Andrew Wilson said there will be a time when gamers decide against heading to a local game retailer, and get all their titles digitally instead.

"There will come a day where I think that people will stop going into [U.K. game retailer] Game and GameStop," Wilson told Eurogamer. "And I use those purely as examples of retail. It's important for retailers and us to understand what the consumer wants in the future."

Wilson didn't say when he believes brick-and-mortar stores will fall to digital marketplaces.
Of course, EA has a vested interest in seeing that happen. Last month, the company announced the launch of Origin, a direct-to-consumer digital-download service. The offering allows users to buy digital games and download them directly to their computers. At launch, Origin offered 150 games.

Origin is one part of EA's long-term strategy to transition away from the traditional packaged-goods model. EA CEO John Riccitiello said recently that he plans to make EA an entirely digital company in the future.

"Over the coming years, we will transform EA from a packaged goods company to a fully integrated digital entertainment company," Riccitiello told investors during an earnings call in May. "We're transforming EA to a games-as-a-service model."

Most recently, EA bolstered its digital portfolio by announcing its intention to buy PopCap Games for $650 million in cash and $100 million in stock.

EA is already seeing its digital revenue jump. During its last fiscal year, ended March 31, EA's digital-games revenue grew by 46 percent year over year to more than $800 million. The company is currently forecasting that revenue to grow to over $1 billion this fiscal year.
As EA benefits from the digital push, it would seem that game retailers, such as GameStop, would not. But so far, that hasn't been the case.

According to Wedbush analyst Michael Pachter, GameStop revealed during Investor Day earlier this year that the company expects to "grow its [digital] sales at a 50 percent compound annual growth rate" over the next several years. During the fiscal year ended January 31, GameStop generated $300 million in digital games revenue, and expects that to grow to $1.5 billion in four years.

Digital content is taking the gaming industry by storm. In March, the NPD Group, which releases official monthly sales data for the industry, announced that its digital-sales reports would go monthly owing to the growth of that market segment. According to NPD's Anita Frazier, digital content now represents 40 percent of all industry sales each month.
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How Lego changed the world of toys


BILLUND, Denmark--Though it's hard to imagine a time without Lego, the world-famous plastic bricks didn't exist until 1949. And today's brick, with its three little tubes that ensure a snug fit with other bricks, didn't come on the scene until 1957. 

But the Lego company has been around much longer than that. It may be something most people have never even heard about; Ole Kirk Kristiansen's little outfit began in this small Danish town as a one-man operation turning out wooden toys. Being a world-famous brand was surely not on Kristiansen's mind at the time. 

Nearly eight decades of Lego history is on display for those lucky enough to get to visit to what is essentially the company's official museum (see photo gallery below), housed in the company's original building in Billund. And while Lego twice lost its factory to fire--the second time forcing its leaders to abandon making wooden toys--it's still possible to get a sense of what the company was about in its earliest days. 

The history of Lego is really the history of the Kristiansen family. Privately run, the company was helmed by Kristiansens for three generations. It has only recently taken on its first nonfamily CEO. All told, it has 9,900 employees, and just a single brand. But of course, as far as most people are concerned, the real history of the company goes back only as far as those first plastic bricks. 

For years after the original hollow bricks came out, Lego tried to find a way to get them to stick together better. While the bricks did OK if they were stacked directly on top of each other, they weren't all that stable, and you couldn't have them stacked in any unusual ways. In 1957, the company finally figured out that with the three little tubes on the inside, the bricks would lock together perfectly, and could be stacked in a million different ways. 

Actually, my host told me, it's a lot more. If you have six 2x4 Lego bricks of the same color, they can be stacked 915,103,765 different ways. We didn't have time to try them all. (LOL)


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11 July 2011

Google eBooks and Iriver launch Story HD e-reader

Back at CES in January, we got an early look at Iriver's Story HD, a new e-ink-based product that the company was touting as the world's "highest-resolution 6-inch e-reader." Well now, that e-reader is set to launch July 17 with the Google eBookstore on board, making it the first Google eBooks e-reader. 

The 7.3-ounce Story HD, which retails for $139.99 and sports an electronic paper display made by LG, offers XGA (768x1,024 pixels) resolution and has 63.8 percent more pixels and faster page turns, thanks to an advanced processor from Freescale Semiconductor based on ARM Cortex technology. It also has built-in Wi-Fi and allegedly gives you up to six weeks of battery life from a single charge. As far as other specs go, the Story HD has a QWERTY keypad, and supports EPUB and PDF formats with DRM. 

Aside from the Google eBooks integration, obviously the most interesting selling point will be the crisper text that the higher-resolution display delivers. But with more e-ink readers moving to a touch-screen interface and a more compact design without a keyboard, the Story HD's design faces the problem of seeming marginally dated at launch. It's also unclear how much people care about Google eBooks at this point after it hasn't exactly set the world on fire since it launched late last year. 

The new e-reader will first appear in Target stores and on Target.com next week. As soon as we get our hands on a unit, we'll let you know what we think in an in-depth review.

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Little iPhone, big lenses

While I don't understand why you'd want to do it, other than because you can (and a desire to be able to say in your Flickr stream that you did), you can now attach Canon and Nikon lenses to your iPhone. Photojojo, a source of photo-accessory awesomeness, grants your wish with the $190 iPhone SLR Mount. 

It's an idea that's easy to mock, especially given Photojojo's suggested photo of it with a huge Canon lens attached, but it might not be quite so laughable with a pancake prime or Lensbaby. Or if it were a mount for a smaller Micro Four Thirds lens. But Photojojo's got a lot of cheaper, more size-compatible add-on lenses for your iPhone, like this iPhone Telephoto lens. Even better, if you want that kind of creative flexibility, use a came

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